bop. I dont like the rim lighting. There isn't enough contrast for the rim lighting to work. It just flattens out the figure. There isn't enough contrast I think in the first place. It's very flat. There are areas where you seem to understand it in the head and chest/body, but the shoudlers and arms, its like you need to work out your light source or something. I'd suggest making a copy, and just letting go and almost trying to over exaggerate the contrast and shading, almost like you don't give a shit. Just to see how far you can push it. It needs that pop. Especially in that lava lit cavern, thered be loooots of contrast. It would be super dark.
Conceptual Artist born and bred in Manchester NH. Ideally striving to work as a character or weapons designer for a video design company. After a few years of being in the industry I'm going to look into teaching high school or college students.
bop. I dont like the rim lighting. There isn't enough contrast for the rim lighting to work. It just flattens out the figure. There isn't enough contrast I think in the first place. It's very flat. There are areas where you seem to understand it in the head and chest/body, but the shoudlers and arms, its like you need to work out your light source or something. I'd suggest making a copy, and just letting go and almost trying to over exaggerate the contrast and shading, almost like you don't give a shit. Just to see how far you can push it. It needs that pop. Especially in that lava lit cavern, thered be loooots of contrast. It would be super dark.
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